After rolling credits on Mina the Hollower, I did something unusual for me and immediately started a new file. I'm not typically one to replay games right after I beat them. But Mina, a new action-adventure title from Shovel Knight creators Yacht Club Games, offers something that got me to jump right back into a brand-new adventure: a built-in randomizer. Randomizers shuffle things like items and enemies so that players can experience games they might be very familiar with in a whole new way. Imagine tackling The Legend of Zelda: Ocarina of Time, but not finding the Kokiri Sword in the chest it's supposed to be in. A randomizer forces play … Read the full story at The Verge.

Source: https://www.theverge.com/games/937480/mina-the-hollower-remix-modifiers-randomizer-interview